Isometric Heaven

Back again? Great, thanks for following our progress,… first time? Well, we’ll take you by the hand and lead you around our development/thought processes for Wormonger-Ultimate(!!!). Last time we focused on rebuilding the worm from scratch and to find a good balance between size and speed.  This time round, we wanted to think about the game…

Wormonger parte uno!

Are you taking part in the Ludum Dare? Yes?! Awesome! No…? You should! Everyone remembers their first time: the pain, anguish, “why doesn’t this work!!!!?!?!?!!?”… etc. At the end though when the sun rises after submission and you’ve gone to bed exhausted, you wake up with an as-much-as-humanly-possible finished game. And if like me, you spend most…

Building a Circular Tile Map World

Hi peeps, Today I want to talk about an alternative world view, which I have kind of fallen in love with. Have you ever played games like God Finger (sadly no longer available), and the recently launched Reus? They feature a nice little round world that you can rotate and place various objects etc. It makes for…

Lerping: 2D scrolling camera.

I wanted a nice smooth camera for a 2D top down RPG, you know, those ones that follow the player with a slight chase/lag behaviour. I couldn’t really find a good clear example and a lot of the Google search results didn’t quite give me a full code example that I could figure things out how…

Features’ gotta creep!?

OMG (to coin a popular acronym), there’s only a few days to go before the end of the Ludum Dare October Challenge! And as per usual I got insanely distracted by new things to add to Spacemines, one of which was Robot workers and the impeding Robot rebellion that would ensue should you have too…

Am I entitled?

Sooooo….. I’m at the stage now where I’m a bit bored of coding and losing interest fast. I find this is usually a good time to work on another section of the game to keep the fire going. Decided to work on the title screen for Space Mines K2013, I chose Blender3D as my main…