Isometric Heaven

Back again? Great, thanks for following our progress,… first time? Well, we’ll take you by the hand and lead you around our development/thought processes for Wormonger-Ultimate(!!!). Last time we focused on rebuilding the worm from scratch and to find a good balance between size and speed.  This time round, we wanted to think about the game…

Am I entitled?

Sooooo….. I’m at the stage now where I’m a bit bored of coding and losing interest fast. I find this is usually a good time to work on another section of the game to keep the fire going. Decided to work on the title screen for Space Mines K2013, I chose Blender3D as my main…